Absolute Zero

December 9, 2007

Beta Testing Begins

Filed under: Blog News,Games,Tales of Phantasia,Translation — throughhim413 @ 4:04 pm

As of today, December 10th, beta testing on Tales of Phantasia PSX has officially begun. It’s been a while since our last update, so let me bring you up to speed on the newest stuff.

  • Script Translation and Editing – 100%
  • Skit Translation and Editing – 100%
  • New Features!
    • Selectable ability names (English vs. Romanized Japanese)
    • Splash screen and anti-eBay/P2P screen
    • Complete Patcher (made by Gemini specifically for this project)
      • Patches the game in 2-5 minutes depending on your system

So, there you have it. Most of this stuff has been done for several weeks. But there were internal alphas and some fixes to do, so nothing much that we could update people on. Why am I only posting two pictures? The truth is that I have TONS of them. But frankly, why would I want to tempt you with the game? I mean, before long, I’m just going to give it to you. ^_^

The two pictures here demonstrate the Ability Name Selector in action.


So let me just say, if you don’t yet own a copy of Tales of Phantasia PSX, now is a great time to look into buying one.



  1. As for the comment I posted a few days ago about having no material for an update, I lied. 😛 We’ve been gone undercover for a while, so please guys don’t be mad at us only because we didn’t post anything until now. ^_^

    Comment by Gemini — December 9, 2007 @ 4:17 pm

  2. Yeah, the truth is that we’ve been working hard all this time. But with the things we were working on, the screenshots wouldn’t have been that exciting, so we thought it would be more fun to keep our progress a surprise. But from here on in, you’ll be just as informed as anyone else, so we really thank you for bearing with us through our silence.

    Comment by throughhim413 — December 9, 2007 @ 4:22 pm

  3. Heh, looks good! Is the ability name selector an added feature in-game, or is it an option in the patcher?
    Probably an option in the patcher, huh. 😛

    Comment by vivify93 — December 9, 2007 @ 4:56 pm

  4. Hey, what are the requirements to partake in the beta?
    And when will you have the donation page setup?

    Comment by Quik — December 9, 2007 @ 4:58 pm

  5. @vivify93: no, it’s not an option in the patcher. There is a selector which shows at boot and gives you the ability to switch between romanized, translated names and random (picks randomly between the first 2, it doesn’t really generate random stuff). At first I thought it as an option in the patcher, but it was actually easier to implement it directly into the game, and so here it is. 😀 It is also possible to switch nomenclature in game, but you need an action replay for that. I will try and find a way to add an option into the Customize menu, but I’m not sure if that’s easily doable.

    @Quik: Sorry, but we don’t need any more beta testers. We have already 5 people playing it right now, plus Through and I. As for the donations, I really dunno. xD

    Comment by Gemini — December 9, 2007 @ 5:16 pm

  6. Thanks for the lightning quick response.
    I’ll wait for y’all to get out of beta.
    Then you can make your donation page.

    Comment by Quik — December 9, 2007 @ 6:17 pm

  7. Well, if you really want to make donations, buy me (or help me to buy) a Psp so that I won’t have to stress the hell out of Through every time I need him for some Popostation tests. xD

    Comment by Gemini — December 9, 2007 @ 9:22 pm

  8. Is the selectable ability names something that we will have to select each time we boot up the game, or will it just be once when you start a new game and then saved to the memory card?

    Comment by gukid — December 9, 2007 @ 10:28 pm

  9. Oh wait… for some reason I wasn’t able to comprehend english when reading your previous response about the ability name selector, I understand now that you only have to select it once. This sounds great to me!

    Comment by gukid — December 9, 2007 @ 10:32 pm

  10. Will this work with “The Best” (reprint) version of the game or do you need one of the original prints?

    Comment by Raigan — December 9, 2007 @ 11:51 pm

  11. @gukid – At current, the format for the selection is each time at boot. But it takes only a second. I myself was worried about the delay it might cause in the boot, but it’s not a problem at all. And as Gemini said, he’s working on a way to add it to the Customize Menu. If it’s possible to do, it’ll be done, but either way, it works flawlessly in its current form.

    @Raigan – It should work with any version of the game. There aren’t any differences between “The Best” and the original print that would cause it not to, so fear not.

    Man, all these donation offers. Perhaps I need to see about getting a donation link set up, but I don’t know. ^_^;; I never expected to even have offers to be honest.

    Comment by throughhim413 — December 10, 2007 @ 4:16 am

  12. Just wanted to say congratulations for getting this far with the translation effort. The screenshots look absolutely fantastic, the ability name selector feature is also quite nice.

    It’s weird… I’ve been patiently waiting on Cless to finish the ToP translation. You guys started this year i think? and you are in beta 😀 Awesome… truly awesome.

    I will eagerly play your translation when it is released, even though i feel somewhat guilty i suppose for taking up your translation. For the simple reason that yours is done faster( looks like it will be anyways ).

    In any case, a big thank you to you all 🙂

    Comment by Eket — December 10, 2007 @ 9:01 am

  13. only 1 emoticon: *_*

    Comment by Zappa — December 10, 2007 @ 9:01 am

  14. This is truly amazing! All the work that has put into this project and with such speed is really something to behold. I can’t wait to behold a the final translation patch myself!
    To follow up on your response about the Romanized vs. translated names, if one starts and subsequently saves a game with Romanized names, can they resume and continue to play/save if restarted with English names? Will this have any adverse affect on save data?
    I also think putting up a donation link would be beneficial. I have long wanted to contribute in some way and would be glad to make a considerable monetary donation to show my appreciation. Maybe the donations could be used to buy PSPs or other ToP materials? Even if they’re used for settling your bar tabs I’d be just fine with that 🙂
    Again, outstanding work to all who have contributed–a huge THANK YOU for your dedication.

    Comment by Chip — December 10, 2007 @ 9:14 am

  15. As for the selector, it doesn’t influence at all your save data. You can change it only at boot, or using the following Action Replay/Game Shark code:
    8000FFF8 0000 (romanized names)
    8000FFF8 0001 (translated names)
    As I said before, I’m trying to add the option into the customize menu, so that it can be kept when saving data, but I’m not sure it can be done, or at least if that can be done easily. So, for now, the only possibility is to use the selector at boot or the AR code. 😛

    As for the donations, yeah, that would be a nice idea. 😀 But this is through’s blog, so it’s up to him to decide what to do. I’ve got already a paypal account on my site, so if you really want to contribute, click on my nick and then search for “Donazioni”. 😀 It doesn’t matter on which paypal button you press, they are pretty much the same thing.

    Comment by Gemini — December 10, 2007 @ 9:42 am

  16. On what emulator has this been tested? And which do you recommend we use?

    Comment by Chip — December 10, 2007 @ 10:01 am

  17. ePSXe works almost fine, but has some bad habits with XA sound (some samples just don’t play or they are cutted before the actual end). pSX works a lot better and seems to have no issues at all with the game, so it’s my recommended emulator for playing ToP on PC.

    Comment by Gemini — December 10, 2007 @ 10:17 am

  18. Amazing ¡ truly amzink ¡ that´s is what I think about u guys, at the beginning I thought u dropped the project ´cuz the lack of updates but now I send u a Bravo ¡ in spanish , I have one question why namco don´t hire you to make new tales….
    Fuck¡¡¡ u are truly amazing not even translating the game u also made them game enjoyable, I have followed this project from the very beginning so now I am more than satisfied , and here there is a question , When did u finish the beta project? (I don´t want to make u guys in a rush)

    Comment by darkcloudy — December 10, 2007 @ 11:00 am

  19. I feel sorry for cless ´cuz he was in the project doing herself for a long time and now u are going to finish it in the blink of an eye. am I wrong?

    Comment by darkcloudy — December 10, 2007 @ 11:03 am

  20. something more, I am interested in make a new project to translate the tales of rebirth, for the moment I got the script, and I don´t know if I should make a new project for this game so I want to ask u , what do u think?

    Comment by darkcloudy — December 10, 2007 @ 11:05 am

  21. Sorry, but I didn’t get a single word of what you said… O_o

    Comment by Gemini — December 10, 2007 @ 11:59 am

  22. Well, I figured far be it from me to refuse donations if people are looking to make them. It is not my intention to ask for money. If nobody ever gives a dime, I’ll be just as happy myself, but if you are so inclined, the donation button can be found at the top of the sidebar. If that’s too far, here is the link.

    Paypal Donation Link

    Understand that you do not make a donation as a payment or expectation for services rendered nor for any kind of fee. It’s a donation made freely by you because you want to, not in return for anything.

    Comment by throughhim413 — December 10, 2007 @ 2:55 pm

  23. Honestly i can’t believe this day is coming so soon, it’s been years as i’ve patiently watching cless’s project with the lack of updates and such, i didn’t want them to just die out like Dejap(god bless those souls) i figured i wouldn’t see another topic yet but was i wrong eh? i really wish i could donate because this is something i’ve been waiting for. For so long and i think a lot of other people feel the same way. If i can spare any money at all i’ll be one of those people donating. I really appreciate everything you two are doing. Great job guys well done. 😀

    Comment by DarkCless — December 11, 2007 @ 6:52 am

  24. Here’s to getting you a new PSP.
    Click Click, Hurray
    Click Click, Hurray
    Click Click, Hurray

    Comment by Quik — December 11, 2007 @ 8:04 am

  25. Thanks for your donation, Quik! 😀 I really appreciate it.

    @DarkCless: Yeah, I’ve been waiting for a ToP translation more than you can imagine, and finally we have one. I’m happy that it turned out exactly as I wanted it to be (and in just 4 months :P).

    Comment by Gemini — December 11, 2007 @ 11:04 am

  26. Congrats guys, great job!

    … Okay, and now we are awaiting Tales of Rebirth/Tales of Destiny Remake/Tales of Destiny 2 translation. Get your butts in gear! 😀

    Comment by RyuMizuchi — December 11, 2007 @ 12:42 pm

  27. When you release the patch, Will I need PPF o MAtic to patch it?

    Comment by darkcloudy — December 11, 2007 @ 4:13 pm

  28. The release day is yet to be announced (big secret there… well, not that big actually xD), and, as already stated in the news, the patch will be in a custom format (betas already use it). No PPF-o-Matic and similar things are involved, as they would use a lot of space, while the current patch is only 7.24MB uncompressed and about 2MB compressed in a rar package with the custom patcher included.

    Comment by Gemini — December 11, 2007 @ 4:44 pm

  29. Awesome, hopefully y’all give me time to find someone to help soft mod my PSP Slim. My brother took the old one with him to school in Texas.

    Comment by Quik — December 11, 2007 @ 6:00 pm

  30. Will the psp sprites ever be available in the ps1 version of the game?

    Comment by adam — December 12, 2007 @ 8:39 am

  31. They will not be included in the translation, but I will probably release a tool that can patch the game (original or translated) and replace all the sprite sheets using the ToP PSP Iso.

    Comment by Gemini — December 12, 2007 @ 9:28 am

  32. Gem, do you understand the consequences of those actions.
    Can you comprehend how freakin’ cool that would be.
    You, my good man, are the man.

    Comment by Quik — December 12, 2007 @ 11:58 am

  33. OMG WTF ?! ToP Psx translated WITH psp sprites ? Am i dreaming ?! 😮
    Big thanks for your hard word, you’re my heroes ! 😮

    Comment by Vashe — December 12, 2007 @ 12:49 pm

  34. I know that darkcloudy has already asked about the release but…

    At least can you tell us if it’s going to be anytime soon?(Just asking. And I’m glad you managed to get so far!!!

    Comment by F3NRiR? — December 12, 2007 @ 5:13 pm

  35. Well, unless we have last minute bugs, yes, it should be happening soon.

    Comment by Gemini — December 12, 2007 @ 5:29 pm

  36. nice i just got a copy of the game so im all set and ready wooo cant wait…somthing to due over my college break after tommrows final ends.

    Comment by jlkevaunit01pilt — December 12, 2007 @ 6:29 pm

  37. Congrats on the beta patch. Could you share me the beta patch.

    Comment by arnold — December 12, 2007 @ 7:45 pm

  38. Of course, not. 😛

    Comment by Gemini — December 12, 2007 @ 8:22 pm

  39. Ha, I bet they’re gonna release it on/near Christmas 😀

    Comment by vivify93 — December 12, 2007 @ 11:03 pm

  40. They’d better not, it’d be too late in most people’s holidays for them to enjoy it :3

    Comment by Mikaga — December 13, 2007 @ 2:28 pm

  41. they will put it out after the beta test and they fix the little things that might go wrong…it seems the people on the Mother 3 project want gemini really bad to lol.

    Comment by jlkevaunit01pilt — December 13, 2007 @ 3:51 pm

  42. Of course we’re gonna release it once the beta testing is done (which shouldn’t take long, unless we find out some serious bugs). I mean, it’s not like we need to lose time for some particular reason or event. 😀 Once it’s done, it’s done.

    Comment by Gemini — December 13, 2007 @ 4:27 pm

  43. Hey err correct me if i’m wrong but does this translation have the PSP ToP sprites instead of the PSX sprites?

    Comment by DarkCless — December 13, 2007 @ 8:09 pm

  44. DarkCless you must be a troll. 8/10

    Comment by Quik — December 13, 2007 @ 9:22 pm

  45. Quoted from above:

    Will the psp sprites ever be available in the ps1 version of the game?

    Comment by adam — December 12, 2007 @ 8:39 am

    They will not be included in the translation, but I will probably release a tool that can patch the game (original or translated) and replace all the sprite sheets using the ToP PSP Iso.

    Comment by Gemini — December 12, 2007 @ 9:28 am

    Comment by Chip — December 13, 2007 @ 9:46 pm

  46. Awesome Gemini thanks for the info

    and Quik, i don’t know wtf your problem is, show me proof, until then don’t accuse me with your shit okay? thanks.

    Comment by DarkCless — December 14, 2007 @ 7:16 am

  47. Sorry i didn’t look up too see you already answered that question, anyway i’m still not a troll quik, maybe you should read this? http://www.urbandictionary.com/define.php?term=troll i’m not trying to annoy anyone i should’ve checked the rest of the posts but i forgot, i don’t really see it as a big problem. even still i’m not a troll 😐

    Comment by DarkCless — December 14, 2007 @ 7:50 am

  48. To avoid future confusion, I’ve made an update post. Hopefully this doesn’t leave any questions unanswered.


    Comment by throughhim413 — December 14, 2007 @ 2:49 pm

  49. In the first screenshot ogi should be writen as Ougi.
    But oh well is not that big of a mistake the translation seems to be well done keep up the good work :D.

    Comment by Hikari — December 14, 2007 @ 7:58 pm

  50. It’s not a mistake. It’s also not written as Ogi, it’s written as Ōgi. Have a look at the last message on this page if you’ve never heard of macrons before.


    Or if you’d prefer the long, boring, and questionably accurate Wikipedia version:


    Comment by throughhim413 — December 14, 2007 @ 8:03 pm

  51. Dawg! You guys have WHOLE FREAKIN SWEDEN behind you, keep up the good work! I just posted about the PSP ver. on gametrailers, and I was like ” Hey, what happend to that translation project…” *Quickly, to google!* Found the forum, noticed that both you and Cless are still working, and just checked on who’s done the most. So, this might be an extremly retarded question, but how far have you guys gone? Think you can post it in %? Or, you can just skip it and say : Just wait.

    ANYHOW : Keep up the work, FOR GREAT JUSTICE.

    Comment by Artan — December 18, 2007 @ 5:53 pm

  52. they are done there just beta testing it now to see how it all pans out.

    Comment by jlkevaunit01pilt — December 18, 2007 @ 6:52 pm

  53. Yeah, except for the rest of the beta testing, we’re done.

    Comment by throughhim413 — December 18, 2007 @ 7:39 pm

  54. May I ask if any of the beta testers have reported any serious flaws or game-crippling bugs yet? What do their reports indicate thus far?

    Comment by Chip — December 18, 2007 @ 9:16 pm

  55. Usually game-crippling bugs are found in the alpha. Hopefully no serious flaws. Oh no, I jinxed it, the whole game has been replaced with not so subtle allusions to large sumatran jungle cats and their intense mating practices. Oh cruel world, *lulzors*.

    Comment by Quik — December 18, 2007 @ 9:45 pm

  56. Most of the beta testing has been dedicated to correcting small grammatical errors and making sure everything is turning out like we want it too. Nothing as exciting as game-crippling bugs I’m afraid.

    Comment by throughhim413 — December 18, 2007 @ 11:03 pm

  57. Lol, you guys just gave me a mental orgasm. ._.; You’re DONE? O_______O That’s awesome! GIMMEGIMMEGIMMEGIMMEGIMME! >_<!!

    Comment by Artan — December 19, 2007 @ 3:21 am

  58. i just bought a PSP, i’m looking forward playing this fantastic game at school *_*

    Comment by Vashe — December 19, 2007 @ 2:35 pm

  59. buy psp slim

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    Trackback by buy psp slim — December 26, 2007 @ 10:00 am

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